Sunday 2 November 2014

Defining games: Caillois' terminology

A Paidia game is where the user/player plays for fun and where random things happen which where made by the user/player for doing actions corrected by them self such as things being destroyed, glitching and exploring. My first example of this is 'Dead rising 3' made by Capcom Vancouver. Published by Microsoft studios (2013). This game allows the players to do what they please in a zombie outbreak giving the players choices to do random events or continue doing what they please. By these features it puts this game in the alea categories.

My seconded example is 'sunset overdrive' made by Insomnica games. Published by Microsoft studios (2014). This game is slimier to my first example where it allows the player to choice what they choice to do without any consequence, Sunset Overdrive takes place in sunset city in the year 2024 witch is now being controlled by a virus that started over a energy drink. By these features it puts this game in the alea and ilinx categories.

A Ludus game is where the user/player plays by a set of rules and the game only goes one way which the designer choose for it. My first example is 'Call Of Duty: Black Ops 2' made by Treyarch. Published by Activision (2012). This first person shooter game has a set story line which players have no choice but to go by, the only choices players get to make is the way they approach missions only giving them one outcome. By these features it put this game in the mimicry and agon categories.

My second example is 'Halo 4' made by 343 Industries. Published by Microsoft studios (2012). This game is also a first person shooter which has a set story for players to follow not giving them choices to change the outcome, The game does have little side things to do A.K.A Easter eggs but doesn't change anything to the game its self making it a Ludus game. By these features it put this game in the mimicry and agon categories.


Games Britannia: "Dicing with Destiny"

Watching this hour long documentary by Benjamin Woolley as he spoke about games which go back to the Victorian era I found that there wasn't much differences between game then and now. Each one had it's own form of competitiveness from fun to winning, by this I mean each game had it's unique way of making the players want to win either if it's a friendly game such as 'Chest' which makes you think hard about your next choice even making you choose to sacrifice a certain piece to gain more control over the game.

I find games which know how to control the behavior of the player can have an effort on people to make them want to play the game them self which make videogame's today popular on 'YouTube'. Either tho games today are digital they still have the same effect as bored games or any other type of games which can draw the player in to want more.

Woolley spoke about the game 'Snakes and ladders' which is a well known kids game and how it changed the world on how games are played. Snakes and ladders have nothing to do with each other but some how works when put into a game which made it into many family homes and can be played by any age which games today can lake on.

I watched the episode here: http://www.bbc.co.uk/programmes/b00p90d8

Changing Battleships rules

The rules for 'Battleship' work very well and can provide hours of fun but what can happen when you change some game mechanics such as adding new rules which can change the style of the game.

Playing Battleship with new rules gave a different feel to which most people have played are used to.  The new rules which we added to the game where every 3 turns the player has they get to use a different attack which allows them to hit 3 spaces on their opponents side unless their 5 space ship is destroyed. An other rule which was added gave the player the ability to move their 2 space ship by 1 space every 5 turns it wasn't hit (this rule didn't apply once it got hit once).

I found that these new rules went well with the game and didn't change to much keeping the main mechanics of the game working well which was the main goal of the task.

Blibliography

Nick, F. The strange case of the casual gamer. Page, 143-163. In Isbister, Katherine. Schafer, Noah. (2008). Game usability. Burlington, USA: Morgan kaufmann



Geoff, K. Die hard/try harder: narrative, spectacle and beyond, from hollywood to videogame. Page, 50-64. in King, Geoff. Krzywinska, Tanya. (2002). Screenplay:cinema/videogames/interfaces. London, U.K.:Wallflower Press

Saturday 11 October 2014

Initial interview

What is the title of the book you are currently reading/last read?

I'm not much of a reader so a title doesn't come to mind where it has been so long since I've last picked up a book to read for personal reasons.

What is the title/topic of the book you are currently reading?

The book I am currently reading is called 'The art of game design' I am reading this book for my computer game design course. I was recommended to read chapter 8 of the book 'The game is made for the player' to help me understand more about when making games.

what is the last live performance you attended?

Over the years I haven't ever attended a live performance where I've never been interested to attended one, I've seen some live performances on TV which got my attention to watch for a few minutes but overall I haven't been to nothing live yet.

What is the title of the last film you saw at the cinema/online or watched on DVD?

The last film I watched at the cinema was called 'In to the storm' which I watch with 3 other friends about a month ago. The last film I watched online was called 'Tron legacy' I watched this film because it was recommended by a friend where she knew I liked video games so I gave it a try.
It's been a while since I've last watched a DVD so I cant recall what the title of the film was.

How often do you read a newspaper?

I've never been someone to pick up a newspaper to read it, when I've ever been interested to find out news about a topic of some kind I usually true to 'YouTube' or browse the Internet for information.

Which art gallery/museum/exhibition did you last visit?

I've never been to an Art gallery before and I can't recall the last exhibition I attended but the last museum I went to was London naturally history museum which I last attended when I was about 11 years old on a school trip.

How many hours a week do you spend playing video games?

I spend most of my days of the week playing video games so coming up with an accurate number isn't so easy for me. I would have to say I spend about 50 so hours a week playing games online with my friends I went to college with and met over the internet.

How many hours a week do you spend playing games other than video games?

I don't play non-video games as much as I do with video games but I do still put a few hours a week playing games which aren't displayed on a screen such as drinking games and mini games which we make up for fun and to pass the time which can come in handy when you don't have Wifi in your flat.