Jesse, S. (2008). The Art of Game Design: Good Games Are Created Through Playtesting. Morgan Kaufmann: Elsevier . Page 389-390.
Richard, R. III and Steve, O. (2005). Game Design: Theory & Practice, The Function of the Focus. 2320 Los Rios Boulevard Plano, Texas 75074: Wordware. Page 74 - 77.
Articles in books:
Geoff, K. Die hard/try harder: narrative, spectacle and beyond, from hollywood to videogame. Page, 50-64. in King, Geoff. Krzywinska, Tanya. (2002). Screenplay:cinema/videogames/interfaces. London, U.K.:Wallflower Press
Nick, F. The strange case of the casual gamer. Page, 143-163. In Isbister, Katherine. Schafer, Noah. (2008). Game usability. Burlington, USA: Morgan kaufmann
Academic journals;
Brosius HB, Engel D (1996). The causes of third-person effects: Unrealistic optimism, impersonal impact, or generalized negative attitudes toward media influence? Int. J. Public Opin. Res., Page 142-162.
Cho HY, Boster FJ (2008). First and third person perceptions on antidrug ads among adolescents. Commun. Res., Page 169-189.
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